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Text Adventure Game Genres
inquiry-based learning
problem-based learning
design thinking
literature
mystery
information literacy
personal growth
resilience
blended learning
accountability
thriller
interdisciplinary studies
flipped classroom
augmented reality
inspiring
access
computational thinking
entrepreneurship
problem-solving
social-emotional learning
young adult literature
historical fiction
STEM
communication
empathy
educational leadership
nonfiction
machine learning
natural language processing
curriculum and instruction
educational research
drama
anime
mobile learning
horror
independent learning
time management
engaging
innovation
cultural competence
educational technology
teamwork
education reform
educational philosophy
virtual reality
professional development
poetry
essays
science fiction
media studies
teacher
lesson planning
educational law
reading
student-centered approach
self-improvement
fantasy
digital literacy
experiential learning
creativity
growth mindset
equity
Japanese literature
overcoming obstacles
curriculum development
student success
learning theories
evidence-based practice
educational psychology
counseling
special education
leadership
critical literacy
communication skills
ESL
film studies
academic achievement
guidance
STEAM
policy
memoirs
mixed reality
goal setting
literature in translation
troubled students
collaboration
service learning
project-based learning
design
classroom management
differentiated instruction
reflection
character education
graphic novels
distance learning
instructional design
community engagement
childrens literature
artificial intelligence
decision-making
passionate about teaching
adult education
multilingual education
classical literature
contemporary literature
positive attitude
adapting to new challenges
online learning
engineering
feedback
advocacy
family involvement
biographies
multiliteracies
emotional intelligence
perseverance
inclusion
coaching
world languages
critical thinking
social justice
higher education
fiction
manga
personalized learning
mentoring
global education
environmental education
game-based learning
personal development
classroom dynamics
coding
character development
teacher education
bilingual education
robotics
literature lover
student engagement
stress management
motivation
learning
diversity
educational policy
comics
visual arts
self-directed learning
education
lifelong learner
assessment and evaluation
data-driven decision making
Ichirou TANAKA
Ichirou Tanaka was a young man with a bright future ahead of him. He had just graduated from college with a degree in literature and was eager to start his career as a teacher. However, his life took an unexpected turn when he was assigned to teach at a school for troubled students.