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Japanese paper Text Adventure Games
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Text Adventure Game Genres
Japanese game
historical
kenjutsu
grinding
Japanese art
Japanese period dramas
Japanese textile design
Japanese service design
warrior
clan
samurai armor
Japanese video games
Japanese gardens
Japanese puzzles
Japanese ceramics
Japanese jewelry
bushido
ninja
polishing
Japanese caricatures
Japanese fashion
seppuku
sword fighting
temper line
Japanese cuisine
samurai
hilt
sharpening
Japanese calligraphy
Japanese tattoos
Japanese metalwork
Japan
combat
sohei
Japanese etiquette
Japanese furniture design
Japanese sound design
sword collection
Japanese society
Japanese woodblock prints
katana
iaido
Japanese customs
Japanese comics
feudal Japan
tanto
menuki
samurai lifestyle
Japanese costume design
sword care
Japanese language
Japanese historical dramas
Japanese industrial design
habaki
differential heat treatment
Japanese traditions
yumi
yari
dojo
grain pattern
honing
bushi culture
Japanese exterior design
martial arts
Japanese swords
Japanese warriors
quenching
Japanese music
Japanese cinema
low-ranking soldier
bushido code
hardening
Japanese literature
Japanese landscaping
Japanese ink paintings
Japanese lighting design
clay tempering
Japanese graphic novels
Japanese fashion design
Japanese architecture
tanken
tsuba
fittings
fullered blade
blood groove
Japanese motion design
Japanese pottery
daimyo
ronin
iaijutsu
blade thickness
Japanese user interface design
medieval Japan
saya
bushi
hamon
distal taper
forging
Japanese floral arrangement
Japanese web design
traditional Japanese culture
shogunate
bokken
swordsmith
Japanese manga
Japanese textiles
Japanese glassware
Asian history
chanbara
wakizashi
scabbard
martial arts training
Japanese television
katana sheath
blade
Japanese product design
kendo
Japanese values
Japanese incense
Japanese sculpture
Japanese animation
Japanese experience design
honor
naginata
swordsmanship
Japanese anime
Japanese interior design
Japanese cards
jodo
sword appreciation
Japanese tea ceremony
Warring States period
shinai
sword maintenance
Japanese toys
Japanese games
Japanese graphic design
Japanese interaction design
Nozomu SHIINA
Nozomu Shiina was a young man living in the Warring States period of Japan. He was born into a poor family and had always dreamed of becoming a great samurai like his father. At the age of 18, he left his village to seek his fortune and joined a powerful clan as a low-ranking soldier.