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Flipped Classroom Text Adventure Games
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Text Adventure Game Genres
Caring
literature
computational thinking
Professional Development
Computer Vision
education
communication skills
community engagement
interdisciplinary studies
Goal Setting
literature lover
Learning Styles
Routines
contemporary literature
Personalization
UDL
Differentiation
Accountability
Digital Literacy
educational leadership
engineering
Leadership
Procedures
Consequences
passionate about teaching
innovation
multilingual education
natural language processing
Teacher
Enthusiastic
academic achievement
instructional design
teamwork
essays
horror
virtual reality
Punctual
Time Management
policy
higher education
Cybersecurity
AI
machine learning
communication
Popular
Augmented
goal setting
educational philosophy
thriller
Success
Formative Assessment
Expectations
classroom management
independent learning
mixed reality
Discipline
Game-Based Learning
Critical Thinking
Genius Hour
student engagement
blended learning
leadership
special education
Dedicated
personalized learning
coding
Passionate
Integrity
learning
childrens literature
time management
Feedback
Incentives
poetry
design
Reflection
Strict
Data Analytics
equity
Robotics
emotional intelligence
lifelong learner
anime
self-directed learning
Design Thinking
student-centered approach
fantasy
Programming
Big Data
perseverance
Role Model
access
educational research
educational policy
nonfiction
Assessment for Learning
game-based learning
Rules
Cooperative Learning
Deep Learning
Motivational
motivation
diversity
world languages
visual arts
inquiry-based learning
STEM
decision-making
educational psychology
Education
Active Learning
Machine Learning
Neural Networks
project-based learning
Experiential Learning
Cross-Curricular
Data Science
personal development
educational technology
memoirs
comics
Innovation
Learning Targets
Rewards
young adult literature
Problem Solving
21st Century Skills
Japanese literature
media studies
flipped classroom
Learning Environment
accountability
literature in translation
Creative
Respect
Classroom Management
Project-Based Learning
Coding
problem-solving
Behavior Management
curriculum development
assessment and evaluation
education reform
augmented reality
Excellence
Collaboration
Blended Learning
differentiated instruction
data-driven decision making
coaching
guidance
ESL
Guidance
Problem-Based Learning
Collaborative Learning
positive attitude
adult education
entrepreneurship
Trust
Technology Integration
student success
graphic novels
Encouragement
Personal Growth
Summative Assessment
fiction
Teamwork
Understanding
Mentor
Self-Discipline
Learning Strategies
Peer Teaching
Media Literacy
biographies
Lifelong Learning
Authentic Assessment
Differentiated Instruction
classroom dynamics
environmental education
experiential learning
Standards
troubled students
adapting to new challenges
curriculum and instruction
Patient
Honesty
Interdisciplinary
critical thinking
Hardworking
Engagement
Natural Language Processing
personal growth
robotics
maker culture
Empathy
teacher
service learning
artificial intelligence
Motivation
lesson planning
drama
STEAM
All-Girls School
growth mindset
teacher education
classical literature
digital literacy
Support
Inclusion
Personalized Learning
Online Safety
problem-based learning
empathy
professional development
social justice
global education
character education
feedback
advocacy
information literacy
Adaptable
Grading
Digital Citizenship
inspiring
overcoming obstacles
self-improvement
learning theories
film studies
online learning
Assessment
Peer Assessment
historical fiction
Friendly
Maker Education
creativity
social-emotional learning
cultural competence
design thinking
distance learning
Learning Goals
reading
family involvement
science fiction
Adaptability
evidence-based practice
stress management
Organized
Communication
Cultural Sensitivity
Global Awareness
Learning Objectives
Maria-sama ga Miteru
counseling
resilience
inclusion
mystery
mobile learning
Kind
Inquiry-Based Learning
critical literacy
Fascinated
Passion
Information Literacy
collaboration
bilingual education
Reporting
reflection
mentoring
multiliteracies
Daydreaming
Inspiring
Self-Assessment
manga
Japan
Responsible
engaging
character development
educational law
Knowledgeable
Ichirou TANAKA
Ichirou Tanaka was a young man with a bright future ahead of him. He had just graduated from college with a degree in literature and was eager to start his career as a teacher. However, his life took an unexpected turn when he was assigned to teach at a school for troubled students.
Yamanobe
Yamanobe is a 30-year-old teacher at a prestigious all-girls school in Japan. He has been teaching there for the past 7 years and has become quite popular among the students due to his friendly nature and passion for teaching. Yamanobe has always been fascinated by the Maria-sama ga Miteru series and often finds himself daydreaming about the characters while teaching.