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Information Literacy Text Adventure Games
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Text Adventure Game Genres
assessment and evaluation
guidance
Grading
Learning Environment
Genius Hour
graphic novels
student engagement
drama
fiction
multiliteracies
flipped classroom
Honesty
cultural competence
Inspiring
Patient
Neural Networks
teamwork
design
Problem Solving
Personal Growth
personal development
diversity
Reporting
Learning Strategies
digital literacy
community engagement
horror
social-emotional learning
Self-Assessment
Collaborative Learning
classroom management
higher education
artificial intelligence
positive attitude
overcoming obstacles
Project-Based Learning
Cybersecurity
Data Science
educational philosophy
virtual reality
Responsible
Empathy
Data Analytics
education
critical thinking
troubled students
media studies
engineering
Passionate
Strict
reading
character development
educational psychology
Leadership
Peer Teaching
contemporary literature
essays
Japan
Cooperative Learning
empathy
blended learning
collaboration
family involvement
education reform
comics
Respect
Differentiation
Rewards
learning
lesson planning
lifelong learner
character education
Professional Development
Personalization
Collaboration
Incentives
manga
student-centered approach
classical literature
Summative Assessment
personal growth
communication
Passion
Success
Differentiated Instruction
inquiry-based learning
entrepreneurship
Standards
adapting to new challenges
access
social justice
educational policy
Popular
Maria-sama ga Miteru
Trust
Blended Learning
information literacy
teacher
advocacy
ESL
Adaptable
Guidance
Inclusion
Peer Assessment
leadership
multilingual education
Formative Assessment
Active Learning
inspiring
natural language processing
reflection
inclusion
literature in translation
coding
decision-making
Behavior Management
Inquiry-Based Learning
Big Data
bilingual education
biographies
computational thinking
Learning Goals
curriculum development
STEM
Motivational
Communication
Kind
Caring
Time Management
Innovation
Online Safety
experiential learning
Assessment for Learning
Interdisciplinary
Digital Citizenship
Computer Vision
historical fiction
fantasy
global education
Teacher
literature
Discipline
Problem-Based Learning
Coding
classroom dynamics
accountability
poetry
Role Model
Technology Integration
Deep Learning
learning theories
counseling
world languages
critical literacy
interdisciplinary studies
Punctual
Adaptability
Augmented
perseverance
mobile learning
maker culture
Rules
Consequences
Maker Education
Media Literacy
Expectations
independent learning
Goal Setting
Authentic Assessment
Digital Literacy
equity
childrens literature
literature lover
teacher education
Routines
Natural Language Processing
creativity
resilience
data-driven decision making
anime
visual arts
Flipped Classroom
motivation
stress management
Classroom Management
Personalized Learning
augmented reality
Experiential Learning
Game-Based Learning
communication skills
innovation
educational research
online learning
adult education
special education
Friendly
Understanding
Feedback
Accountability
passionate about teaching
problem-solving
time management
Support
Self-Discipline
professional development
mystery
Teamwork
Machine Learning
game-based learning
Japanese literature
young adult literature
memoirs
personalized learning
Mentor
Encouragement
Learning Targets
AI
engaging
evidence-based practice
educational law
nonfiction
Creative
Organized
Global Awareness
student success
Knowledgeable
Hardworking
Excellence
self-directed learning
Procedures
Design Thinking
Programming
educational technology
goal setting
coaching
Education
Enthusiastic
Dedicated
curriculum and instruction
mentoring
science fiction
Daydreaming
Learning Objectives
Fascinated
differentiated instruction
instructional design
environmental education
design thinking
Assessment
Cross-Curricular
educational leadership
self-improvement
distance learning
mixed reality
film studies
problem-based learning
Integrity
Engagement
feedback
policy
academic achievement
machine learning
Motivation
emotional intelligence
project-based learning
Robotics
thriller
service learning
robotics
STEAM
Reflection
Learning Styles
Cultural Sensitivity
growth mindset
All-Girls School
Critical Thinking
Lifelong Learning
UDL
21st Century Skills
Ichirou TANAKA
Ichirou Tanaka was a young man with a bright future ahead of him. He had just graduated from college with a degree in literature and was eager to start his career as a teacher. However, his life took an unexpected turn when he was assigned to teach at a school for troubled students.
Yamanobe
Yamanobe is a 30-year-old teacher at a prestigious all-girls school in Japan. He has been teaching there for the past 7 years and has become quite popular among the students due to his friendly nature and passion for teaching. Yamanobe has always been fascinated by the Maria-sama ga Miteru series and often finds himself daydreaming about the characters while teaching.