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Text Adventure Game Genres
Active Learning
Machine Learning
creativity
cultural competence
accountability
educational policy
environmental education
maker culture
classroom dynamics
Creative
Organized
Discipline
mobile learning
Global Awareness
Maker Education
emotional intelligence
collaboration
mixed reality
Teacher
Passion
Learning Objectives
Deep Learning
critical literacy
personal development
innovation
inquiry-based learning
fantasy
global education
robotics
Project-Based Learning
Media Literacy
curriculum and instruction
academic achievement
goal setting
Knowledgeable
positive attitude
character education
education reform
teacher education
classical literature
Enthusiastic
reflection
Popular
Understanding
Empathy
Blended Learning
Design Thinking
Digital Citizenship
interdisciplinary studies
Cultural Sensitivity
mentoring
Professional Development
science fiction
Authentic Assessment
Behavior Management
Programming
troubled students
student success
self-directed learning
AI
lesson planning
coaching
Rewards
student engagement
coding
Problem Solving
Standards
engaging
special education
independent learning
distance learning
Incentives
passionate about teaching
critical thinking
resilience
community engagement
drama
experiential learning
natural language processing
Maria-sama ga Miteru
Strict
Adaptable
Excellence
Feedback
Rules
Consequences
leadership
Accountability
Genius Hour
adult education
Learning Environment
Fascinated
Trust
educational technology
teacher
learning
poetry
Neural Networks
Guidance
inspiring
Communication
Reporting
Collaborative Learning
Information Literacy
student-centered approach
digital literacy
multiliteracies
communication
Mentor
Support
Integrity
Summative Assessment
literature
machine learning
Education
Dedicated
motivation
essays
thriller
artificial intelligence
Teamwork
Success
Experiential Learning
Inclusion
access
educational law
biographies
problem-based learning
Caring
Respect
young adult literature
Inspiring
Differentiated Instruction
Cooperative Learning
Collaboration
multilingual education
problem-solving
bilingual education
Japan
Hardworking
memoirs
manga
Honesty
Leadership
project-based learning
personalized learning
Daydreaming
Innovation
Procedures
21st Century Skills
world languages
anime
Role Model
Flipped Classroom
data-driven decision making
policy
online learning
All-Girls School
Engagement
adapting to new challenges
game-based learning
inclusion
equity
Learning Styles
blended learning
Responsible
Cross-Curricular
Digital Literacy
Robotics
instructional design
advocacy
ESL
childrens literature
information literacy
educational psychology
higher education
service learning
Critical Thinking
Self-Discipline
Interdisciplinary
educational leadership
educational research
visual arts
Encouragement
Goal Setting
lifelong learner
differentiated instruction
decision-making
Differentiation
Peer Teaching
Coding
Big Data
Augmented
learning theories
mystery
stress management
Learning Targets
communication skills
nonfiction
graphic novels
design
Personal Growth
Data Science
professional development
feedback
educational philosophy
STEM
Natural Language Processing
social-emotional learning
social justice
counseling
UDL
Online Safety
family involvement
guidance
literature in translation
design thinking
augmented reality
comics
Technology Integration
Routines
Problem-Based Learning
literature lover
diversity
media studies
Assessment
Passionate
Personalization
Expectations
Personalized Learning
character development
curriculum development
Punctual
perseverance
teamwork
horror
Learning Goals
Motivation
Inquiry-Based Learning
contemporary literature
entrepreneurship
Reflection
assessment and evaluation
Computer Vision
education
film studies
engineering
Grading
Assessment for Learning
Lifelong Learning
self-improvement
Kind
Classroom Management
Data Analytics
historical fiction
computational thinking
Patient
Formative Assessment
evidence-based practice
Japanese literature
virtual reality
Learning Strategies
Peer Assessment
personal growth
reading
fiction
Friendly
Game-Based Learning
STEAM
time management
Motivational
Time Management
Adaptability
Cybersecurity
Self-Assessment
growth mindset
overcoming obstacles
empathy
classroom management
Ichirou TANAKA
Ichirou Tanaka was a young man with a bright future ahead of him. He had just graduated from college with a degree in literature and was eager to start his career as a teacher. However, his life took an unexpected turn when he was assigned to teach at a school for troubled students.
Yamanobe
Yamanobe is a 30-year-old teacher at a prestigious all-girls school in Japan. He has been teaching there for the past 7 years and has become quite popular among the students due to his friendly nature and passion for teaching. Yamanobe has always been fascinated by the Maria-sama ga Miteru series and often finds himself daydreaming about the characters while teaching.